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	<title>Comments on: Hill Climb Racing 2</title>
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	<link>http://thetarpit.org/2023/hill-climb-racing-2</link>
	<description>"Now I feel like I know less about what that blog is about than I did before."</description>
	<pubDate>Fri, 10 Apr 2026 22:20:36 +0000</pubDate>
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		<item>
		<title>By: A list of scattered definitions &#171; The Tar Pit</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4305</link>
		<dc:creator>A list of scattered definitions &#171; The Tar Pit</dc:creator>
		<pubDate>Thu, 22 Jun 2023 20:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4305</guid>
		<description>[...] will jump with joy at all the new bells and whistles added in the latest upgrade and at the latest "entertainment" in store. Quite the perfect recipe, wouldn't you say? The problem is that all this scientific [...]</description>
		<content:encoded><![CDATA[<p>[...] will jump with joy at all the new bells and whistles added in the latest upgrade and at the latest "entertainment" in store. Quite the perfect recipe, wouldn't you say? The problem is that all this scientific [...]</p>
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		<title>By: spyked</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4195</link>
		<dc:creator>spyked</dc:creator>
		<pubDate>Sun, 21 May 2023 13:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4195</guid>
		<description>&gt; Back in my day, we used to load games one bit at a time by crossing wires, uphill

&lt;a href="http://thetarpit.org/2020/jurnalul-lui-shotae?b=Surpa&#038;e=tzeanu#select" rel="nofollow"&gt;Adrian Surpățeanu&lt;/a&gt; would agree.

&lt;b&gt;edit&lt;/b&gt;: Forgot that I had referenced the character in question earlier, so I added the link here.</description>
		<content:encoded><![CDATA[<p>> Back in my day, we used to load games one bit at a time by crossing wires, uphill</p>
<p><a href="http://thetarpit.org/2020/jurnalul-lui-shotae?b=Surpa&#038;e=tzeanu#select" rel="nofollow">Adrian Surpățeanu</a> would agree.</p>
<p><b>edit</b>: Forgot that I had referenced the character in question earlier, so I added the link here.</p>
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		<title>By: Cel Mihanie</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4194</link>
		<dc:creator>Cel Mihanie</dc:creator>
		<pubDate>Sun, 21 May 2023 11:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4194</guid>
		<description>Waiting for minutes for a game to load from tape? PARADISE! Why you young'uns haven't even experienced life before the luxury of punch cards! Back in my day, we used to load games one bit at a time by crossing wires, uphill, in a class 5 hurricane, and at the end of the day our dad would blow our fucken heads off with a 44 magnum!

But srsly now, one thing I sure don't miss is the dreaded "R Tape Loading Error". Every LOAD was a crapshoot. You could try fiddling with the azimuth on the tape deck heads, and all sorts of other arts that some might consider unnatural.</description>
		<content:encoded><![CDATA[<p>Waiting for minutes for a game to load from tape? PARADISE! Why you young'uns haven't even experienced life before the luxury of punch cards! Back in my day, we used to load games one bit at a time by crossing wires, uphill, in a class 5 hurricane, and at the end of the day our dad would blow our fucken heads off with a 44 magnum!</p>
<p>But srsly now, one thing I sure don't miss is the dreaded "R Tape Loading Error". Every LOAD was a crapshoot. You could try fiddling with the azimuth on the tape deck heads, and all sorts of other arts that some might consider unnatural.</p>
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		<title>By: spyked</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4179</link>
		<dc:creator>spyked</dc:creator>
		<pubDate>Mon, 15 May 2023 20:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4179</guid>
		<description>&gt; Dude... If it's publicly accessible, I definitely gotta check out that building then

Not sure about that, but I'm sure you can ask one of the esteemed profs (Țăpuș? Carabaș?) to show you in. The hardware was in great condition last I checked in '17.

&gt; And if you insist on authenticity, later model Spectrums, including their Romanian counterparts, had 3.5" floppy drives or interfaces anyway.

At the risk of sounding like an old geezer, I'd put one of these younger ones face to face with a HC '85 loading a game off magnetic tape; if only to watch their brains melting with impatience at a game that has 1% the graphics and 10000% the gameplay of all the stupid shit they get hooked on nowadays.

Well, I suppose I *am* an old geezer.</description>
		<content:encoded><![CDATA[<p>> Dude... If it's publicly accessible, I definitely gotta check out that building then</p>
<p>Not sure about that, but I'm sure you can ask one of the esteemed profs (Țăpuș? Carabaș?) to show you in. The hardware was in great condition last I checked in '17.</p>
<p>> And if you insist on authenticity, later model Spectrums, including their Romanian counterparts, had 3.5" floppy drives or interfaces anyway.</p>
<p>At the risk of sounding like an old geezer, I'd put one of these younger ones face to face with a HC '85 loading a game off magnetic tape; if only to watch their brains melting with impatience at a game that has 1% the graphics and 10000% the gameplay of all the stupid shit they get hooked on nowadays.</p>
<p>Well, I suppose I *am* an old geezer.</p>
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		<title>By: Cel Mihanie</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4163</link>
		<dc:creator>Cel Mihanie</dc:creator>
		<pubDate>Wed, 10 May 2023 00:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4163</guid>
		<description>Indeed, JRPG games and all their successors are super formulaic. It's definitely a very successful formula though, particularly to certain personality/neuro-types. It's clear that these games were cleverly engineered around dopamine hits and reward mechanisms and whatnot, many years before Zucc. I think Curt Dolittle (could be wrong about the author) analyzed them in greater detail, called them "symbol manipulation games" at their essence, catnip for autist types. Could be worth a read.

Nevertheless many of them do have genuinely good stories, and many remember them fondly for that aspect in particular. After all, if the mechanics are the same tired crap, you stand out and live and die by your story. Chrono Trigger explored time travel / dystopia themes that were at the time rather unvisited in games (though this is old hat by now). Had great music too, ofc. And from time to time someone manages to make something interesting out of the JRPG formula even nowadays. Don't know if you have the time/patience, but I highly recommend OMORI. It's Earthbound-like in mechanics and style, superficially. It starts off cutesy and could even fool one it's a great game for children. It's very, very, very definitely not for children, heheh.

Dude... If it's publicly accessible, I definitely gotta check out that building then. Thanks for the tip! I'm sure there's still plenty of viable Romanian Spectrum clones lying around, it's just that few realize their importance. I still have the CoBra I grew up with (badly in need of major restoration alas), and a CIP-03 in an unknown state. Have to make the time to work on them one'a these days.

The tape loading time wouldn't be such a problem I think. In this scenario, it's totally acceptable to use one of the gigabillion SD-card based virtual drive solutions, even though, of course, SD card on its own is orders of magnitude more powerful and complex than the Spectrum, heh. And if you insist on authenticity, later model Spectrums, including their Romanian counterparts, had 3.5" floppy drives or interfaces anyway.</description>
		<content:encoded><![CDATA[<p>Indeed, JRPG games and all their successors are super formulaic. It's definitely a very successful formula though, particularly to certain personality/neuro-types. It's clear that these games were cleverly engineered around dopamine hits and reward mechanisms and whatnot, many years before Zucc. I think Curt Dolittle (could be wrong about the author) analyzed them in greater detail, called them "symbol manipulation games" at their essence, catnip for autist types. Could be worth a read.</p>
<p>Nevertheless many of them do have genuinely good stories, and many remember them fondly for that aspect in particular. After all, if the mechanics are the same tired crap, you stand out and live and die by your story. Chrono Trigger explored time travel / dystopia themes that were at the time rather unvisited in games (though this is old hat by now). Had great music too, ofc. And from time to time someone manages to make something interesting out of the JRPG formula even nowadays. Don't know if you have the time/patience, but I highly recommend OMORI. It's Earthbound-like in mechanics and style, superficially. It starts off cutesy and could even fool one it's a great game for children. It's very, very, very definitely not for children, heheh.</p>
<p>Dude... If it's publicly accessible, I definitely gotta check out that building then. Thanks for the tip! I'm sure there's still plenty of viable Romanian Spectrum clones lying around, it's just that few realize their importance. I still have the CoBra I grew up with (badly in need of major restoration alas), and a CIP-03 in an unknown state. Have to make the time to work on them one'a these days.</p>
<p>The tape loading time wouldn't be such a problem I think. In this scenario, it's totally acceptable to use one of the gigabillion SD-card based virtual drive solutions, even though, of course, SD card on its own is orders of magnitude more powerful and complex than the Spectrum, heh. And if you insist on authenticity, later model Spectrums, including their Romanian counterparts, had 3.5" floppy drives or interfaces anyway.</p>
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		<title>By: spyked</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4157</link>
		<dc:creator>spyked</dc:creator>
		<pubDate>Sun, 07 May 2023 14:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4157</guid>
		<description>&gt; Also not to be forgotten IMO is Tyrian, which took the 2D scrolling shooter formula to its absolute

Indeed, let me add that to the list.

Regarding NES games: I went through a JRPG phase more than a decade ago, which had me playing Chrono Trigger, the old (pre-VII) Final Fantasy games, Earthbound and a few others that I can't recall. The gameplay consisted for the most part of the same linear bureaucratic process wherein the player would split their time between fighting mobs, the game map and the town, where stuff could be bought and checks could be marked in the proper binders. I could never replay these games, so the only part that I still wholeheartedly enjoy are the soundtracks.

&gt; Would sure like to see a retro bar with HC-85s for a change

Not sure how many of these you can find anymore... anywhere, really. There's one on the second floor of the new UPB/ACS building, I played with the BASIC interpreter for a couple of times when I last visited.

Besides, I'm not sure how you'd go about renting these, given the time required to read game tapes.</description>
		<content:encoded><![CDATA[<p>> Also not to be forgotten IMO is Tyrian, which took the 2D scrolling shooter formula to its absolute</p>
<p>Indeed, let me add that to the list.</p>
<p>Regarding NES games: I went through a JRPG phase more than a decade ago, which had me playing Chrono Trigger, the old (pre-VII) Final Fantasy games, Earthbound and a few others that I can't recall. The gameplay consisted for the most part of the same linear bureaucratic process wherein the player would split their time between fighting mobs, the game map and the town, where stuff could be bought and checks could be marked in the proper binders. I could never replay these games, so the only part that I still wholeheartedly enjoy are the soundtracks.</p>
<p>> Would sure like to see a retro bar with HC-85s for a change</p>
<p>Not sure how many of these you can find anymore... anywhere, really. There's one on the second floor of the new UPB/ACS building, I played with the BASIC interpreter for a couple of times when I last visited.</p>
<p>Besides, I'm not sure how you'd go about renting these, given the time required to read game tapes.</p>
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		<title>By: The Lost Tools of Learning, annotated &#171; The Tar Pit</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4144</link>
		<dc:creator>The Lost Tools of Learning, annotated &#171; The Tar Pit</dc:creator>
		<pubDate>Sun, 07 May 2023 14:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4144</guid>
		<description>[...] yeah! In other words: all sorts of nonsensical eastern larping. In another word, [...]</description>
		<content:encoded><![CDATA[<p>[...] yeah! In other words: all sorts of nonsensical eastern larping. In another word, [...]</p>
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		<title>By: Cel Mihanie</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4135</link>
		<dc:creator>Cel Mihanie</dc:creator>
		<pubDate>Tue, 02 May 2023 12:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4135</guid>
		<description>Also not to be forgotten IMO is Tyrian, which took the 2D scrolling shooter formula to its absolute (on the PC at least).

One thing I didn't know for a long time is that Lost Vikings is actually a Super Nintendo game, that got an admittedly flawless port on the PC which is what we Romanians know. For obvious historical reasons, I think the Nintendo golden age is rather obscure to us Romanians, which is a shame since that's when some really good and seminal work was done regarding not just presentation but rather gameplay. A lot of the mechanics in 2D and 3D games alike, that we take for granted now, were pretty much invented by Metroid, and were polished to perfection even back then. It's really a masterclass in how to design a game right.

Interestingly, some Romanian folks have set up a joint, 1Up Gamers Pub or something like that, which has a retro section too. How they stay afloat I couldn't even begin to guess. Anywho, their vision of retroness is patterned after the American one with Commodores and Nintendos, which is likely to draw in hipsters but never really existed here. Would sure like to see a retro bar with HC-85s for a change, heh.</description>
		<content:encoded><![CDATA[<p>Also not to be forgotten IMO is Tyrian, which took the 2D scrolling shooter formula to its absolute (on the PC at least).</p>
<p>One thing I didn't know for a long time is that Lost Vikings is actually a Super Nintendo game, that got an admittedly flawless port on the PC which is what we Romanians know. For obvious historical reasons, I think the Nintendo golden age is rather obscure to us Romanians, which is a shame since that's when some really good and seminal work was done regarding not just presentation but rather gameplay. A lot of the mechanics in 2D and 3D games alike, that we take for granted now, were pretty much invented by Metroid, and were polished to perfection even back then. It's really a masterclass in how to design a game right.</p>
<p>Interestingly, some Romanian folks have set up a joint, 1Up Gamers Pub or something like that, which has a retro section too. How they stay afloat I couldn't even begin to guess. Anywho, their vision of retroness is patterned after the American one with Commodores and Nintendos, which is likely to draw in hipsters but never really existed here. Would sure like to see a retro bar with HC-85s for a change, heh.</p>
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		<title>By: spyked</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4093</link>
		<dc:creator>spyked</dc:creator>
		<pubDate>Sat, 22 Apr 2023 12:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4093</guid>
		<description>The Lost Vikings definitely deserves an honest review, as does The Incredible Machine.

The 1993-1995 period was a focal point for great DOS games. In the strategy genre we have Master of Orion and HoMM, while in action/adventure there's Doom, &lt;a href="http://thetarpit.org/2013/gabriel-knight-sins-of-the-fathers" rel="nofollow"&gt;Gabriel Knight&lt;/a&gt; and Earthworm Jim, followed by a long list of more or less obscure games that still make the lists of abandonware sites for now.</description>
		<content:encoded><![CDATA[<p>The Lost Vikings definitely deserves an honest review, as does The Incredible Machine.</p>
<p>The 1993-1995 period was a focal point for great DOS games. In the strategy genre we have Master of Orion and HoMM, while in action/adventure there's Doom, <a href="http://thetarpit.org/2013/gabriel-knight-sins-of-the-fathers" rel="nofollow">Gabriel Knight</a> and Earthworm Jim, followed by a long list of more or less obscure games that still make the lists of abandonware sites for now.</p>
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		<title>By: Cel Mihanie</title>
		<link>http://thetarpit.org/2023/hill-climb-racing-2#comment-4092</link>
		<dc:creator>Cel Mihanie</dc:creator>
		<pubDate>Sat, 22 Apr 2023 11:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://thetarpit.org/?p=491#comment-4092</guid>
		<description>The Incredible Machine games were BASED. Those and The Lost Vikings are the masterpieces that honed my synapses to the obvious glistening perfection seen today. Should one indulge in procreation, one could do worse than bringing up one's progeny on a steady diet of TIM levels.</description>
		<content:encoded><![CDATA[<p>The Incredible Machine games were BASED. Those and The Lost Vikings are the masterpieces that honed my synapses to the obvious glistening perfection seen today. Should one indulge in procreation, one could do worse than bringing up one's progeny on a steady diet of TIM levels.</p>
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